Recently, Wayfu organized an internal sharing session with the topic ππ§π’ππ² ππ‘ππππ« ππ«ππ©π‘ πππ¬π’ππ¬, helping team members approach foundational shader knowledge in a more visual and easy-to-understand way.
The session focused on how Shader Graph works, how to create basic effects, and how to apply them to real situations during game development. Everyone had the opportunity to exchange ideas, ask questions, and learn more practical experiences while working with Unity π‘
Wayfu believes that sharing sessions like this continue to inspire the team to keep learning, experimenting, and improving product quality every day π
See you all again at the next sharing sessions! π
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